def initialize(owner,title)
super(owner, title)
frame1=FXVerticalFrame.new(self, LAYOUT_FILL_X|LAYOUT_FILL_Y)
frame2 = FXHorizontalFrame.new(frame1, LAYOUT_FILL_X)
matrix1 = FXMatrix.new(frame1, 2,
MATRIX_BY_COLUMNS|LAYOUT_SIDE_TOP|LAYOUT_FILL_X|LAYOUT_FILL_Y)
frame3 = FXHorizontalFrame.new(frame1, LAYOUT_FILL_X)
frame4 = FXHorizontalFrame.new(frame1, LAYOUT_FILL_X)
@labelAttribute = FXLabel.new(frame2, "Line attributes:", nil, LAYOUT_SIDE_BOTTOM|LAYOUT_CENTER_Y)
FXLabel.new(matrix1, "Mesh points (2 or more):", nil, LAYOUT_SIDE_LEFT|LAYOUT_CENTER_Y)
@meshnum = FXTextField.new(matrix1, 8, nil, 0,
JUSTIFY_RIGHT|FRAME_SUNKEN|FRAME_THICK|LAYOUT_SIDE_LEFT|LAYOUT_CENTER_Y)
@flipdircheck = FXMenuCheck.new(matrix1, "Flip Direction (not always active)")
@flipdircheck.connect(SEL_COMMAND){flipdircheck}
@flipdircheck.check = false
@flipdir = 0
def flipdircheck
if @flipdircheck.check == true
@flipdir = 1
else
@flipdir = 0
end
end
FXLabel.new(frame3, "Reference: ", nil, LAYOUT_SIDE_BOTTOM|LAYOUT_CENTER_Y)
@reftext = FXLabel.new(frame3, "pX, pY", nil, LAYOUT_SIDE_BOTTOM|LAYOUT_CENTER_Y)
@okButton = FXButton.new(frame4, " OK ", nil, self, FXDialogBox::ID_ACCEPT,
FRAME_RAISED|FRAME_THICK|LAYOUT_SIDE_RIGHT|LAYOUT_RIGHT|LAYOUT_CENTER_Y)
FXButton.new(frame4, "Cancel", nil, self, FXDialogBox::ID_CANCEL,
FRAME_RAISED|FRAME_THICK|LAYOUT_SIDE_RIGHT|LAYOUT_RIGHT|LAYOUT_CENTER_Y)
@meshnum.text = "5"
end