Class CubeDialog2f
In: dialogs.rb
Parent: FXDialogBox

Methods

new   setdefault  

Attributes

csys  [RW] 
flipdir  [RW] 
meshnum  [RW] 
okButton  [RW] 
ref  [RW] 
reftext  [RW] 
selection  [RW] 
twist  [RW] 

Public Class methods

the block dialog

[Source]

# File dialogs.rb, line 987
   def initialize(owner,title)
      super(owner, title)
      # Set up its contents
      frame1=FXVerticalFrame.new(self, LAYOUT_FILL_X|LAYOUT_FILL_Y)
      frame2 = FXHorizontalFrame.new(frame1, LAYOUT_FILL_X)
      frame3 = FXHorizontalFrame.new(frame1, LAYOUT_FILL_X)
      frame4 = FXHorizontalFrame.new(frame1, LAYOUT_FILL_X)
      frame5 = FXHorizontalFrame.new(frame1, LAYOUT_FILL_X)
      matrix = FXMatrix.new(frame3, 2,
        MATRIX_BY_COLUMNS|LAYOUT_SIDE_TOP|LAYOUT_FILL_X|LAYOUT_FILL_Y) 
      # label
      FXLabel.new(frame2, "Cube attributes:", nil, LAYOUT_SIDE_BOTTOM|LAYOUT_CENTER_Y)
      # fields 
      FXLabel.new(matrix, "twist (0 to 3):", nil, LAYOUT_SIDE_LEFT|LAYOUT_CENTER_Y)
      @twist = FXTextField.new(matrix, 8, nil, 0,
        JUSTIFY_RIGHT|FRAME_SUNKEN|FRAME_THICK|LAYOUT_SIDE_LEFT|LAYOUT_CENTER_Y)
      FXLabel.new(matrix, "flipdir (0 or 1):", nil, LAYOUT_SIDE_LEFT|LAYOUT_CENTER_Y)
      @flipdir = FXTextField.new(matrix, 8, nil, 0,
        JUSTIFY_RIGHT|FRAME_SUNKEN|FRAME_THICK|LAYOUT_SIDE_LEFT|LAYOUT_CENTER_Y)
      FXLabel.new(matrix, "mesh points (2 or more):", nil, LAYOUT_SIDE_LEFT|LAYOUT_CENTER_Y)
      @meshnum = FXTextField.new(matrix, 8, nil, 0,
        JUSTIFY_RIGHT|FRAME_SUNKEN|FRAME_THICK|LAYOUT_SIDE_LEFT|LAYOUT_CENTER_Y)
      #buttons
      @okButton = FXButton.new(frame5, "  OK  ", nil, self, FXDialogBox::ID_ACCEPT,
        FRAME_RAISED|FRAME_THICK|LAYOUT_SIDE_RIGHT|LAYOUT_RIGHT|LAYOUT_CENTER_Y)
      FXButton.new(frame5, "Cancel", nil, self, FXDialogBox::ID_CANCEL,
        FRAME_RAISED|FRAME_THICK|LAYOUT_SIDE_RIGHT|LAYOUT_RIGHT|LAYOUT_CENTER_Y)
      @reftext = FXLabel.new(frame4, "csysX, pX", nil, LAYOUT_SIDE_BOTTOM|LAYOUT_CENTER_Y)
      # default values in text fields
      @twist.text = "0"
      @flipdir.text = "0"
      @meshnum.text = "5"
   end

Public Instance methods

[Source]

# File dialogs.rb, line 1020
   def setdefault
      # default values in text fields
      @twist.text = $defaults['cubetwist'].to_s
      @flipdir.text = $defaults['cubeflipdir'].to_s
      @meshnum.text = $defaults['cubemeshnum'].to_s
   end

[Validate]